Prometheus7 Research Press

Three-Year Open Source Roadmap: From Webkit to Reality Engine

Phase-by-Phase Build Plan with Honest Feasibility Assessment
Paper VI · Research
A concrete phase-by-phase build plan spanning three years, from a working webkit prototype to the full reality engine stack — with an honest assessment of what is achievable, what is aggressive, and what is genuinely a research frontier.
By psiloceyeben · April 2026

Feasibility Assessment (Upfront)

The honest answer: the full stack in three years is aggressive but not delusional, with one critical caveat — this requires the right contributor profile, not just contributors. The webkit is achievable by one person in a week. The SMoE architecture is achievable by a small team in a year. The VR/dimensionkit layer is where timeline uncertainty becomes genuine. The consciousness entrainment end-goal is a research frontier, not an engineering task, and should be scoped as such.

What makes three years plausible: each phase's output is independently useful and deployable. The project doesn't fail if it stops at Phase 2. It produces increasingly valuable things at each stage. Open source momentum compounds.

What could break it: CLIP conditioning not generalizing as expected (main empirical risk), VR runtime integration friction, contributor coordination overhead at scale.


Phase 0 — Foundation (Weeks 1–4)

GitHub repository structure, contributor scaffolding, and first working demo.

Week 1: Repository and webkit skeleton

Week 2: Memory and temporal architecture

Week 3: Hecate gate (Claude API version)

Week 4: One-click installer

Phase 0 output: A working system where natural language generates a live website on a Hetzner VPS. Claude API is the entire "brain." No small models yet. Memory and temporal existence are real. This is demonstrable and shareable.


Phase 1 — Webkit Maturation (Months 2–6)

Month 2: Poetic conditioning layer

Month 3: Structural interpretability (routing trace as UI)

Month 4: Multi-website support and identity isolation

Month 5: Community examples and templates

Month 6: Security hardening and production readiness

Phase 1 output: Production-ready webkit with 33 poetic invocations, routing trace visualization, multi-site support, and a growing community.


Phase 2 — SMoE Architecture (Months 7–18)

Month 7–8: Small model integration

Month 9–10: CLIP conditioning pipeline

Month 11–12: Full 33-node routing

Month 13–15: Structural alignment validation

Month 16–18: Community and ecosystem

Phase 2 output: Complete, empirically validated SMoE architecture. Published evaluation paper. Community using it as an alignment research platform.


Phase 3 — Dimensionkit Foundations (Months 19–27)

Month 19–21: Output format abstraction

Month 22–24: VR runtime integration

Month 25–27: Dimension persistence

Phase 3 output: Working dimensionkit. Natural language generates VR-ready 3D scenes served from Hetzner. Scenes persist and evolve.


Phase 4 — Reality Engine (Months 28–36)

Phase 4 is partially a research frontier. Timeline is "begin the work" not "complete the work."

Month 28–30: Transition state phenomenology

Month 31–33: Consciousness entrainment infrastructure

Month 34–36: Full stack integration and open source release


What "Open Source Hub" Means Structurally

The GitHub organization hosts:

  1. ARCHITECTURE.md — the canonical map. Tree of Life as routing topology, fully specified.
  2. RESEARCH.md — open empirical questions. What the architecture claims. What would falsify it.
  3. INVOCATIONS.md — the living library of poetic conditioning texts. Community-contributed.
  4. GEOMETRY.md — the CLIP-embedding precomputation pipeline and image sources.
  5. Issues tagged structural vs. semantic — contributions that modify routing topology vs. semantic behavior.

The Contributor Profile Problem

The webkit attracts semantic register contributors — people who want to add features, improve prompts, optimize API calls. Valuable for Phases 0–1.

The SMoE architecture requires contributors who can hold structural register. They are found in:

The papers are not just documentation. They are a filter. The right contributors will recognize what they're reading.


Is Three Years Enough?

Webkit: achievable in week 1 by one person.

SMoE with CLIP conditioning: achievable in 12–18 months by a team of 3–5 with the right profile.

Dimensionkit: achievable in 2–3 years if WebXR continues maturing.

Full reality engine with consciousness entrainment: the infrastructure is achievable in 3 years. The phenomenological research questions are open-ended.

In three years you will have demonstrated that the webkit scales to the dimensionkit. Whether anyone inhabits the built dimension the way the architecture intends is an empirical question that three years of open source work will begin to answer, not finish answering.

That is not a failure condition. That is the correct scope for three years of foundational work.


The architecture is the answer to the structural question.
What inhabits it is the question the three years makes it possible to ask properly.